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	<title>Comments for UX &amp; Digital Product Strategy, Innovation, Design, Development, &amp; Management</title>
	<atom:link href="http://www.infoqual.net/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.infoqual.net</link>
	<description>UX &#38; Digital Product Strategy, Innovation, Design, Development, &#38; Management Expert</description>
	<lastBuildDate>Thu, 19 Jan 2012 21:19:58 +0000</lastBuildDate>
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		<title>Comment on The Problem with &#8216;Requirements Gathering&#8217; by The Art of Requirements Gathering &#124; JPServ Blog</title>
		<link>http://www.infoqual.net/?p=425#comment-92</link>
		<dc:creator>The Art of Requirements Gathering &#124; JPServ Blog</dc:creator>
		<pubDate>Thu, 19 Jan 2012 21:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=425#comment-92</guid>
		<description>[...] Hill, Simon J. &#8220;The Problem with ‘Requirements Gathering’.&#8221; UX &amp; Digital Product Strategy, Innovation, Design, Development, &amp; Management. Web. 19 July 2011. &lt;http://www.infoqual.net/?p=425&gt;. [...]</description>
		<content:encoded><![CDATA[<p>[...] Hill, Simon J. &#8220;The Problem with ‘Requirements Gathering’.&#8221; UX &amp; Digital Product Strategy, Innovation, Design, Development, &amp; Management. Web. 19 July 2011. &lt;<a href="http://www.infoqual.net/?p=425&#038;gt" rel="nofollow">http://www.infoqual.net/?p=425&#038;gt</a>;. [...]</p>
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		<title>Comment on Understanding the Concept of Feedback Correctly by Scott Harbine</title>
		<link>http://www.infoqual.net/?p=233#comment-85</link>
		<dc:creator>Scott Harbine</dc:creator>
		<pubDate>Wed, 27 Jul 2011 17:26:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=233#comment-85</guid>
		<description>Excellent brief overview on feedback.  Expanding on this through an example or case study would help illustrate the theory.</description>
		<content:encoded><![CDATA[<p>Excellent brief overview on feedback.  Expanding on this through an example or case study would help illustrate the theory.</p>
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		<title>Comment on The Problem with &#8216;Requirements Gathering&#8217; by Above and Beyond KM &#187; Blog Archive &#187; The E2.0 Challenge: Be Disruptive</title>
		<link>http://www.infoqual.net/?p=425#comment-59</link>
		<dc:creator>Above and Beyond KM &#187; Blog Archive &#187; The E2.0 Challenge: Be Disruptive</dc:creator>
		<pubDate>Wed, 01 Jun 2011 04:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=425#comment-59</guid>
		<description>[...] tell me what are you going to do?  Write a 20-page requirements analysis document that may well fail to address the problem, or quickly build a prototype that engages your customer [...]</description>
		<content:encoded><![CDATA[<p>[...] tell me what are you going to do?  Write a 20-page requirements analysis document that may well fail to address the problem, or quickly build a prototype that engages your customer [...]</p>
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		<title>Comment on Does &#8220;User Experience&#8221; Really Matter? by Challis</title>
		<link>http://www.infoqual.net/?p=439#comment-58</link>
		<dc:creator>Challis</dc:creator>
		<pubDate>Tue, 17 May 2011 13:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=439#comment-58</guid>
		<description>I feel you missed the mark here. I agree with some of your points about UX having been usurped in some areas and misused, however your statements (perhaps intended to draw attention/ahem....mktg) run the risk of suggesting UX is the problem. In reality its how we chose or do not chose to use it in our corporate and agency problem solving environments. For me, UX has always been and will continue to be about designing great experiences for people. As one of the early founders and drivers of UX I can say that UX still serves a purpose for me so long as it can be used as a tool for human-centered design.</description>
		<content:encoded><![CDATA[<p>I feel you missed the mark here. I agree with some of your points about UX having been usurped in some areas and misused, however your statements (perhaps intended to draw attention/ahem&#8230;.mktg) run the risk of suggesting UX is the problem. In reality its how we chose or do not chose to use it in our corporate and agency problem solving environments. For me, UX has always been and will continue to be about designing great experiences for people. As one of the early founders and drivers of UX I can say that UX still serves a purpose for me so long as it can be used as a tool for human-centered design.</p>
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		<title>Comment on Does &#8220;User Experience&#8221; Really Matter? by Rotkapchen</title>
		<link>http://www.infoqual.net/?p=439#comment-57</link>
		<dc:creator>Rotkapchen</dc:creator>
		<pubDate>Mon, 17 Jan 2011 20:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=439#comment-57</guid>
		<description>Simon: I appreciate the clarifications that have come out in the discussion, and yet, you fully qualified your own intent in this post with a number of caveats, so I&#039;m with you. Effectively, you seem to be drawing attention to the fact that within the realm of that which is labeled User Experience, we&#039;re not really practicing it effectively if we&#039;re not leading with purpose.

I find it ironic, in my own recent experiences, that we&#039;ve so long wanted attention to the subject and now that it&#039;s gaining attention, I find that I&#039;m spending even more time clarifying and defending UX&#039;s purposes : )

Too many individuals are jumping in, grabbing some practices (including many that we have either largely abandoned or now have very specific caveats for), and start wielding them at us. I unexpectedly find myself arguing with hiring managers about what it is that I do -- which obviously doesn&#039;t go over well.

Indeed, in a more recent case, when being asked how I would typically start a project (a horrible request when you have little to no context), most of the activities I mentioned were all focused on assessing purpose. I was slapped down for not starting with some other deliverable that was relevant in the last role he played, but not in this one.

Sigh. Conversations like these need to continue. Thanks for raising these points.</description>
		<content:encoded><![CDATA[<p>Simon: I appreciate the clarifications that have come out in the discussion, and yet, you fully qualified your own intent in this post with a number of caveats, so I&#8217;m with you. Effectively, you seem to be drawing attention to the fact that within the realm of that which is labeled User Experience, we&#8217;re not really practicing it effectively if we&#8217;re not leading with purpose.</p>
<p>I find it ironic, in my own recent experiences, that we&#8217;ve so long wanted attention to the subject and now that it&#8217;s gaining attention, I find that I&#8217;m spending even more time clarifying and defending UX&#8217;s purposes : )</p>
<p>Too many individuals are jumping in, grabbing some practices (including many that we have either largely abandoned or now have very specific caveats for), and start wielding them at us. I unexpectedly find myself arguing with hiring managers about what it is that I do &#8212; which obviously doesn&#8217;t go over well.</p>
<p>Indeed, in a more recent case, when being asked how I would typically start a project (a horrible request when you have little to no context), most of the activities I mentioned were all focused on assessing purpose. I was slapped down for not starting with some other deliverable that was relevant in the last role he played, but not in this one.</p>
<p>Sigh. Conversations like these need to continue. Thanks for raising these points.</p>
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		<title>Comment on Does &#8220;User Experience&#8221; Really Matter? by Spiro Spiliadis</title>
		<link>http://www.infoqual.net/?p=439#comment-56</link>
		<dc:creator>Spiro Spiliadis</dc:creator>
		<pubDate>Mon, 17 Jan 2011 18:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=439#comment-56</guid>
		<description>&quot;to conflate the idea of user experience practice with creating experiences for experience sake. Maybe that exists in marketing-land  But it’s a dangerous perspective if it’s then used to diminish real UX work in other places – work that is about helping people achieve their purposes.&quot;

&quot;To put it simply, what matters is purpose, not experience. Who cares about experience if one’s purposes are not accomplished? Achieve the user’s purposes (which include all the desired qualities of great usability, aesthetic appeal, and inter-personal relationship qualities as criteria for satisfying those purposes), and the experience will take care of itself.

I couldn&#039;t agree more...</description>
		<content:encoded><![CDATA[<p>&#8220;to conflate the idea of user experience practice with creating experiences for experience sake. Maybe that exists in marketing-land  But it’s a dangerous perspective if it’s then used to diminish real UX work in other places – work that is about helping people achieve their purposes.&#8221;</p>
<p>&#8220;To put it simply, what matters is purpose, not experience. Who cares about experience if one’s purposes are not accomplished? Achieve the user’s purposes (which include all the desired qualities of great usability, aesthetic appeal, and inter-personal relationship qualities as criteria for satisfying those purposes), and the experience will take care of itself.</p>
<p>I couldn&#8217;t agree more&#8230;</p>
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		<title>Comment on Business Models by Developmental Stage by Some Principles of Online Communities &#171; UX &#38; Digital Product Strategy, Innovation, Design, Development, &#38; Management</title>
		<link>http://www.infoqual.net/?p=640#comment-38</link>
		<dc:creator>Some Principles of Online Communities &#171; UX &#38; Digital Product Strategy, Innovation, Design, Development, &#38; Management</dc:creator>
		<pubDate>Thu, 15 Jul 2010 22:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=640#comment-38</guid>
		<description>[...] Fundamental shift in developmental stage of their organization [...]</description>
		<content:encoded><![CDATA[<p>[...] Fundamental shift in developmental stage of their organization [...]</p>
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		<title>Comment on Business Models by Developmental Stage by The Effect of the Internet on Business Models &#171; UX &#38; Digital Product Strategy, Innovation, Design, Development, &#38; Management</title>
		<link>http://www.infoqual.net/?p=640#comment-35</link>
		<dc:creator>The Effect of the Internet on Business Models &#171; UX &#38; Digital Product Strategy, Innovation, Design, Development, &#38; Management</dc:creator>
		<pubDate>Wed, 07 Jul 2010 18:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=640#comment-35</guid>
		<description>[...] What is it about the rise of the Internet that naturally inclines companies toward more developed business models? We can use the idea of challenge vs. skill to describe how the rise of the Internet has raised the challenge organizations face to level that cannot be coped with using Subjective-stage business models. [...]</description>
		<content:encoded><![CDATA[<p>[...] What is it about the rise of the Internet that naturally inclines companies toward more developed business models? We can use the idea of challenge vs. skill to describe how the rise of the Internet has raised the challenge organizations face to level that cannot be coped with using Subjective-stage business models. [...]</p>
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		<title>Comment on Agile&#8217;s Ulterior Motives by Tristan Naramore</title>
		<link>http://www.infoqual.net/?p=516#comment-19</link>
		<dc:creator>Tristan Naramore</dc:creator>
		<pubDate>Fri, 05 Mar 2010 18:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=516#comment-19</guid>
		<description>You pose a very important question: Who does benefit from this methodology? 

(Caveat: I&#039;ve never worked in an actual Agile environment, but I&#039;ve worked in places that bandied about the term &quot;Agile&quot; or &quot;Agile-lite&quot;, while admitting that really it was about keeping the veeps happy with more output for less money.)

In my circle of UX pro friends and colleagues, I think it&#039;s safe to say that none of us have found an effective way to integrate true UCD processes into anything resembling &quot;Agile&quot;. That&#039;s simply because the two philosophies are incompatible. Here&#039;s how:

Agile is based on the premise of building actual code without first designing or specifying a model of that code. UCD (and most other forms of traditional software development, as well as physical architecture, industrial design, etc.) is based on the idea of first making a model of the thing before building the thing. It just makes intuitive sense to plan and test low-cost, low-risk prototypes before devoting considerable engineering efforts into constructing the manifest product.</description>
		<content:encoded><![CDATA[<p>You pose a very important question: Who does benefit from this methodology? </p>
<p>(Caveat: I&#8217;ve never worked in an actual Agile environment, but I&#8217;ve worked in places that bandied about the term &#8220;Agile&#8221; or &#8220;Agile-lite&#8221;, while admitting that really it was about keeping the veeps happy with more output for less money.)</p>
<p>In my circle of UX pro friends and colleagues, I think it&#8217;s safe to say that none of us have found an effective way to integrate true UCD processes into anything resembling &#8220;Agile&#8221;. That&#8217;s simply because the two philosophies are incompatible. Here&#8217;s how:</p>
<p>Agile is based on the premise of building actual code without first designing or specifying a model of that code. UCD (and most other forms of traditional software development, as well as physical architecture, industrial design, etc.) is based on the idea of first making a model of the thing before building the thing. It just makes intuitive sense to plan and test low-cost, low-risk prototypes before devoting considerable engineering efforts into constructing the manifest product.</p>
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		<title>Comment on Does &#8220;User Experience&#8221; Really Matter? by admin</title>
		<link>http://www.infoqual.net/?p=439#comment-12</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 23 Feb 2010 18:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.infoqual.net/?p=439#comment-12</guid>
		<description>Yes, of course. It&#039;s like this: the purpose of a business, some say, is to make money. If we&#039;re making money, then everything is great, right? Not so. No business can AIM at making money, it is a side-effect, a measure, an end-result of DOING SOMETHING ELSE well, that satisfies users, that&#039;s hard to discover, that&#039;s hard or tricky or ingenious to solve for them. Business people who just try to aim at making money fail badly, or only succeed at the expense of everyone else. In the case of UX, substitute money for &quot;Experience&quot;. Experience is the end result, the test--- it is not the SUBJECT of the discipline, just as making money is not the SUBJECT of designing and running great businesses. In a loose kind of way it is, but that loose talk is the 10,000ft view, and not remotely adequate for getting into the nitty gritty of what we do and how we do it. Make sense?</description>
		<content:encoded><![CDATA[<p>Yes, of course. It&#8217;s like this: the purpose of a business, some say, is to make money. If we&#8217;re making money, then everything is great, right? Not so. No business can AIM at making money, it is a side-effect, a measure, an end-result of DOING SOMETHING ELSE well, that satisfies users, that&#8217;s hard to discover, that&#8217;s hard or tricky or ingenious to solve for them. Business people who just try to aim at making money fail badly, or only succeed at the expense of everyone else. In the case of UX, substitute money for &#8220;Experience&#8221;. Experience is the end result, the test&#8212; it is not the SUBJECT of the discipline, just as making money is not the SUBJECT of designing and running great businesses. In a loose kind of way it is, but that loose talk is the 10,000ft view, and not remotely adequate for getting into the nitty gritty of what we do and how we do it. Make sense?</p>
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